
PixMold is an independent tool project focused on pixel-art UI workflows for Aseprite.
Its first release, PixMold UI Crafter, is an Aseprite extension for creating reusable UI components, previews, effects, color variations, and export-ready sprite sheets.
The extension started as an internal tool for my own indie game. UI iteration was taking too much time, and I wanted a way to quickly test interface ideas while keeping buttons, panels, states, colors, effects, and previews editable.
PixMold is still evolving, but it is already useful enough to share as a public beta.
Feedback, bug reports, and workflow suggestions are welcome. You can contact me through Discord or by email